StreamAlive

Simplifying interactive presentations

How I redesigned the presentation editor to remove friction, making it easier for users to create engaging interactive sessions.

New StreamAlive presentation editor page

New StreamAlive presentation editor page

Summary

StreamAlive transforms live sessions into interactive experiences. During Zoom calls, webinars, or livestreams, audiences type in the chat and StreamAlive turns their responses into real-time visuals—polls, word clouds, maps, spinner wheels, and quizzes. No second screens, no apps to download, no codes to enter. It also uses AI to automatically capture questions and generate relevant audience interactions.

Context

Timeline
3 months

Role
Lead Product Designer

Tools
Balsamiq
Figma
PostHog
VS Code

Team
CTO & Co-Founder
Dev Team

Problem

Users couldn't figure out how to set up these interactive elements. The editor where they prepared their "Run of Show" (the sequence of interactions) was cluttered and confusing. Most people gave up or spent 45+ minutes struggling through it.

StreamAlive old editor page

StreamAlive old editor page

Evidence

In collaboration with the product team, I analyzed support tickets, conducted user interviews, and reviewed analytics data to understand the current experience.

60%

Most users never used the available interactive features

High drop-off

Many users abandoned first-time setup before completing their first presentation

45+ minutes

Average time to create a presentation—significantly longer

Support confusion

Frequent tickets showed users struggled to add interactive elements

Opportunity

How might we make interactive features easier to discover and use?

Hypothesis

Based on user research (evidence), if we redesign the presentation editor with better organization and live preview (the bet) for all users, it will enable users to create interactive presentations faster and increase feature adoption (UX outcome).

Process

I used the Triple Diamond approach to promote collaboration, research, and continuous improvement to achieve a user-centered solution.

Opportunity discovery

Working with the product team, I conducted workshops and user interviews to define the project scope and understand user goals.

Design workshop

I ran a collaborative workshop to explore solutions:

Key questions:

  • How might we make interactive features easier to discover?
  • How might we help users see what they're building while they edit?
  • How might we reduce the time it takes to create presentations?
  • How might we educate users without overwhelming them?

Synthesis

From the workshop, we identified key themes:

  • Make interactive features visible and organized
  • Show live preview - don't make users guess
  • Speed up content creation with AI
  • Educate within the interface

Solution exploration

From the opportunity discovery phase, the project scope and MVP were defined, initiating the ideation phase from low-fidelity wireframes to high-fidelity prototypes.

StreamAlive presentation editor – low-fidelity concepts

StreamAlive presentation editor – low-fidelity concepts

StreamAlive presentation editor – high-fidelity

StreamAlive presentation editor – high-fidelity

Solution validation

A working prototype was built from the high-fidelity designs for moderated usability testing. These tests helped identify potential usability issues and prioritize improvements to enhance the overall user experience.

Interactions

Most users found them on the first try.

Live preview

Users appreciated seeing their work in real-time; it was essential.

AI features

Discoverable; the "Generate with AI" button was used frequently.

Collapsible sections

Reduced overwhelm; progressive disclosure worked well.

Outcome

Using insights from usability testing, the redesigned editor was added to production for beta rollout internally before being released to all users.

Adoption metrics

To measure success, I tracked primary progress and usability.

Are users using interactive features?

Strong conversion rate - users are discovering and using interactive features.

87%

of user create at least one interactive slide per presentation

8x

increase interactive feature usage

Do users find the new editor useful?

High satisfaction rate - users find the interface clear and helpful.

81%

user satisfaction rating

40%

reduction in support tickets

60%

faster in interactive feature usage

What I learned

  • Wireframe testing saved weeks by validating structure early
  • Live preview was the most impactful feature - users need to see their work
  • Organization by use case (not alphabetically) made features discoverable
  • AI features should be prominent, not hidden in menus

Contact

Let's connect

I work with companies that want to create better digital products. If you need a product designer who can also code and help bridge design and engineering, let's connect.

Sachin Narula

© 2025